Game Programming Patterns by Robert Nystrom: Used
USD 20.00 USD
Specifications
| Pages | 354 |
| Publication Date | 2014-11-02 |
| Country Of Origin | United States |
| ISBN | 9780990582908 |
| Publication Year | 2014 |
| Type | Textbook |
| Format | Trade Paperback |
| Language | English |
| Subject Area | Computers |
| Author | Robert Nystrom |
| Publisher | Genever BENNING |
| Subject | General |
"Game Programming Patterns" by Robert Nystrom is a 354-page trade paperback textbook published in 2014 by Genever BENNING. The book is intended for a trade audience and offers proven patterns to help game programmers tackle the challenges of creating robust and efficient game code. With a focus on computer programming and game development, the book covers topics such as writing a game loop, organizing entities with components, optimizing performance with CPU caching, and using design patterns in game development. Robert Nystrom's experience in AAA titles brings practical insights to game programmers looking to improve their efficiency and optimize their game design.